/* Light hashmap . Collisions are handled using standard wine double linked lists */
#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
- struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
+ struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
/* Clipping */