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wined3d: Check for error conditions in GL call.
author
Matteo Bruni
<matteo.mystral@gmail.com>
Mon, 21 Jun 2010 20:14:58 +0000
(22:14 +0200)
committer
Alexandre Julliard
<julliard@winehq.org>
Tue, 22 Jun 2010 09:22:38 +0000
(11:22 +0200)
dlls/wined3d/surface.c
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diff --git
a/dlls/wined3d/surface.c
b/dlls/wined3d/surface.c
index d363feb1da063e9544567a6634fde990fd8d51ac..73c5aff5f9e542274dced37ac002322fdde9a359 100644
(file)
--- a/
dlls/wined3d/surface.c
+++ b/
dlls/wined3d/surface.c
@@
-848,6
+848,7
@@
static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct win
{
GL_EXTCALL(glCompressedTexImage2DARB(This->texture_target, This->texture_level,
internal, width, height, 0, This->resource.size, mem));
+ checkGLcall("glCompressedTexImage2DARB");
}
else
{