WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
-typedef struct ID3DXBufferImpl
+struct ID3DXBufferImpl
{
ID3DXBuffer ID3DXBuffer_iface;
LONG ref;
DWORD *buffer;
DWORD bufferSize;
-} ID3DXBufferImpl;
+};
-static inline ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface)
+static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface)
{
- return CONTAINING_RECORD(iface, ID3DXBufferImpl, ID3DXBuffer_iface);
+ return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface);
}
static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj)
{
- ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
+ struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3DXBuffer))
static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface)
{
- ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
+ struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
{
- ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
+ struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
{
- ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
+ struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
return This->buffer;
}
static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface)
{
- ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
+ struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
return This->bufferSize;
}
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer)
{
- ID3DXBufferImpl *object;
+ struct ID3DXBufferImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (object == NULL)