}
}
+HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
+ const struct wined3d_box *box, const void *data)
+{
+ UINT offset, size;
+ HRESULT hr;
+ BYTE *ptr;
+
+ if (box)
+ {
+ offset = box->left;
+ size = box->right - box->left;
+ }
+ else
+ {
+ offset = 0;
+ size = buffer->resource.size;
+ }
+
+ if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0)))
+ return hr;
+
+ memcpy(ptr, data, size);
+
+ wined3d_buffer_unmap(buffer);
+ return WINED3D_OK;
+}
+
static ULONG buffer_resource_incref(struct wined3d_resource *resource)
{
return wined3d_buffer_incref(buffer_from_resource(resource));
if (data)
{
- BYTE *ptr;
-
- hr = wined3d_buffer_map(buffer, 0, size, &ptr, 0);
- if (FAILED(hr))
+ if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
{
- ERR("Failed to map buffer, hr %#x\n", hr);
+ ERR("Failed to upload data, hr %#x.\n", hr);
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
return hr;
}
-
- memcpy(ptr, data->data, size);
-
- wined3d_buffer_unmap(buffer);
}
buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps));
TRACE("device %p, resource %p, sub_resource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
device, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ struct wined3d_buffer *buffer = buffer_from_resource(resource);
+ HRESULT hr;
+
+ if (sub_resource_idx > 0)
+ {
+ WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
+ return;
+ }
+
+ if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, data)))
+ WARN("Failed to update buffer data, hr %#x.\n", hr);
+
+ return;
+ }
+
if (resource->type != WINED3D_RTYPE_TEXTURE)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
+HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
+ const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view
{