wined3d: Fix a GL extension prototype.
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 11 Apr 2010 19:47:47 +0000 (21:47 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Apr 2010 09:33:28 +0000 (11:33 +0200)
dlls/wined3d/wined3d_gl.h

index b529c52fe2b9b3ae2c2b1b19dbca69021347aaa7..0fd7fb021d7f6341ed7330e4280a930a1d0d769a 100644 (file)
@@ -3919,7 +3919,7 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
             glUniform3iARB,                             ARB_SHADER_OBJECTS,             NULL) \
     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
             glUniform4iARB,                             ARB_SHADER_OBJECTS,             NULL) \
-    USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+    USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
             glUniform1fARB,                             ARB_SHADER_OBJECTS,             NULL) \
     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
             glUniform2fARB,                             ARB_SHADER_OBJECTS,             NULL) \