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wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_b...
author
Henri Verbeet
<hverbeet@codeweavers.com>
Tue, 16 Mar 2010 18:02:15 +0000
(19:02 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Wed, 17 Mar 2010 09:06:06 +0000
(10:06 +0100)
dlls/wined3d/swapchain.c
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diff --git
a/dlls/wined3d/swapchain.c
b/dlls/wined3d/swapchain.c
index df1638f36f4f10b9b6ab8d0b061de03193674de4..dfe194df01b1ec8e6e3deec73f04dc07777b3b44 100644
(file)
--- a/
dlls/wined3d/swapchain.c
+++ b/
dlls/wined3d/swapchain.c
@@
-114,7
+114,7
@@
static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
else
gl_filter = GL_LINEAR;
- if (gl_info->fbo_ops.glBlitFramebuffer)
+ if (gl_info->fbo_ops.glBlitFramebuffer
&& is_identity_fixup(backbuffer->resource.format_desc->color_fixup)
)
{
ENTER_GL();
context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);