wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_b...
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Mar 2010 18:02:15 +0000 (19:02 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Mar 2010 09:06:06 +0000 (10:06 +0100)
dlls/wined3d/swapchain.c

index df1638f36f4f10b9b6ab8d0b061de03193674de4..dfe194df01b1ec8e6e3deec73f04dc07777b3b44 100644 (file)
@@ -114,7 +114,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
     else
         gl_filter = GL_LINEAR;
 
-    if (gl_info->fbo_ops.glBlitFramebuffer)
+    if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
     {
         ENTER_GL();
         context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);