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Set default video memory to 64Mb (was 16Mb) as many d3d9 demos use
author
Raphael Junqueira
<fenix@club-internet.fr>
Thu, 27 Jan 2005 10:42:24 +0000
(10:42 +0000)
committer
Alexandre Julliard
<julliard@winehq.org>
Thu, 27 Jan 2005 10:42:24 +0000
(10:42 +0000)
d3d7 code to get available video memory size (ex ConfigSystem.exe on
d3d9 sdk).
dlls/ddraw/ddraw/main.c
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diff --git
a/dlls/ddraw/ddraw/main.c
b/dlls/ddraw/ddraw/main.c
index a2f47f59d3da2d606c17c3257369ed99c1c248b8..47e2ebd62c71fbcfa78d2fe664395407bcf774ad 100644
(file)
--- a/
dlls/ddraw/ddraw/main.c
+++ b/
dlls/ddraw/ddraw/main.c
@@
-118,7
+118,7
@@
HRESULT Main_DirectDraw_Construct(IDirectDrawImpl *This, BOOL ex)
/* This is for the moment here... */
This->free_memory = free_memory;
This->allocate_memory = allocate_memory;
- This->total_vidmem =
16
* 1024 * 1024;
+ This->total_vidmem =
64
* 1024 * 1024;
This->available_vidmem = This->total_vidmem;
return DD_OK;