wined3d: Make the device parameter to wined3d_device_get_back_buffer() const.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 19 Sep 2011 19:50:27 +0000 (21:50 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 Sep 2011 14:21:38 +0000 (16:21 +0200)
dlls/wined3d/device.c
include/wine/wined3d.h

index 6d6f85d2e8cacce4098c9a5cfaa278e0ce980add..f598ea3d8125a83e1cbf9d552a11e792a694c3dd 100644 (file)
@@ -3886,7 +3886,7 @@ HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
+HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer)
 {
     struct wined3d_swapchain *swapchain;
index 3edbfdeab2cf6dcec13092e9c17a28f2db976621..a6071eaf2819556c6d41181b12edfc4dd43850c7 100644 (file)
@@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
+HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);