sprintf(colorcor_dst, "tex%u", stage);
gen_color_correction(&buffer, colorcor_dst, WINED3DSP_WRITEMASK_ALL, "const.x", "const.y",
- settings->op[stage].color_correction);
+ settings->op[stage].color_fixup);
}
/* Generate the main shader */
if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
- fixup = op[stage].color_correction;
+ fixup = op[stage].color_fixup;
if (fixup.x_source != CHANNEL_SOURCE_X || fixup.y_source != CHANNEL_SOURCE_Y)
{
FIXME("Swizzles not implemented\n");
settings->op[i].aop = WINED3DTOP_DISABLE;
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
- settings->op[i].color_correction = COLOR_FIXUP_IDENTITY;
+ settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
settings->op[i].dst = resultreg;
settings->op[i].tex_type = tex_1d;
settings->op[i].projected = proj_none;
texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
if(texture) {
- settings->op[i].color_correction = texture->baseTexture.shader_color_fixup;
+ settings->op[i].color_fixup = texture->baseTexture.shader_color_fixup;
if(ignore_textype) {
settings->op[i].tex_type = tex_1d;
} else {
}
}
} else {
- settings->op[i].color_correction = COLOR_FIXUP_IDENTITY;
+ settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
settings->op[i].tex_type = tex_1d;
}