}
/* Shader header */
- buffer.bsize = 0;
- buffer.lineNo = 0;
- buffer.newline = TRUE;
- buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
+ shader_buffer_init(&buffer);
shader_addline(&buffer, "!!ARBfp1.0\n");
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return ret;
}
struct arbfp_blit_priv *priv = (struct arbfp_blit_priv *) device->blit_priv;
/* Shader header */
- buffer.bsize = 0;
- buffer.lineNo = 0;
- buffer.newline = TRUE;
- buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
+ shader_buffer_init(&buffer);
ENTER_GL();
GL_EXTCALL(glGenProgramsARB(1, &shader));
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
LEAVE_GL();
if(!shader) {
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return 0;
}
case YUV_FIXUP_YUY2:
if (!gen_planar_yuv_read(&buffer, yuv_fixup, textype, &luminance_component))
{
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return 0;
}
break;
case YUV_FIXUP_YV12:
if (!gen_yv12_read(&buffer, textype, &luminance_component))
{
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return 0;
}
break;
default:
FIXME("Unsupported YUV fixup %#x\n", yuv_fixup);
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return 0;
}
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
LEAVE_GL();
switch (yuv_fixup)
shader_is_vshader_version(token);
}
+void shader_buffer_init(struct SHADER_BUFFER *buffer)
+{
+ buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
+ buffer->buffer[0] = '\0';
+ buffer->bsize = 0;
+ buffer->lineNo = 0;
+ buffer->newline = TRUE;
+}
+
+void shader_buffer_free(struct SHADER_BUFFER *buffer)
+{
+ HeapFree(GetProcessHeap(), 0, buffer->buffer);
+}
+
int shader_addline(
SHADER_BUFFER* buffer,
const char *format, ...) {
char reg_mask[6];
const struct semantic *semantics_out, *semantics_in;
- buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
- buffer.bsize = 0;
- buffer.lineNo = 0;
- buffer.newline = TRUE;
+ shader_buffer_init(&buffer);
shader_addline(&buffer, "#version 120\n");
GL_EXTCALL(glCompileShaderARB(ret));
checkGLcall("glCompileShaderARB(ret)");
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return ret;
}
SHADER_BUFFER buffer;
GLuint shader;
- buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
- buffer.bsize = 0;
- buffer.lineNo = 0;
- buffer.newline = TRUE;
-
+ shader_buffer_init(&buffer);
shader = ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer);
-
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
return shader;
}
find_swizzled_attribs(decl, This);
- buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
- buffer.bsize = 0;
- buffer.lineNo = 0;
- buffer.newline = TRUE;
-
+ shader_buffer_init(&buffer);
((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_vshader(iface, &buffer);
-
- HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ shader_buffer_free(&buffer);
}
/* *******************************************
HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
+void shader_buffer_init(struct SHADER_BUFFER *buffer);
+void shader_buffer_free(struct SHADER_BUFFER *buffer);
extern HRESULT shader_get_registers_used(
IWineD3DBaseShader *iface,