* functionality being available. */
/* PHONG should be the same as GOURAUD, since no hardware implements
* this. */
- ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+ ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
- ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+ ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
IDirect3DDevice8_SetVertexShader(device, 0);