PUSH2(WGL_AUX_BUFFERS_ARB, 2);
}
+ /* DirectDraw supports 8bit paletted render targets and these are used by old games like Starcraft and C&C.
+ * Most modern hardware doesn't support 8bit natively so we perform some form of 8bit -> 32bit conversion.
+ * The conversion (ab)uses the alpha component for storing the palette index. For this reason we require
+ * a format with 8bit alpha, so request A8R8G8B8. */
+ if(fmt == WINED3DFMT_P8)
+ fmt = WINED3DFMT_A8R8G8B8;
+
if(!getColorBits(fmt, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits)) {
ERR("Unable to get color bits for format %#x!\n", target->resource.format);
return FALSE;