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d3d9: Read from a slightly different spot in a test.
author
Stefan Dösinger
<stefan@codeweavers.com>
Sat, 5 Apr 2008 12:52:34 +0000
(14:52 +0200)
committer
Alexandre Julliard
<julliard@winehq.org>
Mon, 7 Apr 2008 09:48:46 +0000
(11:48 +0200)
dlls/d3d9/tests/visual.c
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diff --git
a/dlls/d3d9/tests/visual.c
b/dlls/d3d9/tests/visual.c
index bc9f88be92c357e5b13f4621afdff3a37c95366f..a38e2d74d2d050c3c3052417d142fe8936edbd22 100644
(file)
--- a/
dlls/d3d9/tests/visual.c
+++ b/
dlls/d3d9/tests/visual.c
@@
-6116,7
+6116,7
@@
void test_vshader_input(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
- color = getPixelColor(device, 480, 3
6
0);
+ color = getPixelColor(device, 480, 3
5
0);
/* vs_1_1 may fail, accept the clear color
*
* NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,