d3d9: Read from a slightly different spot in a test.
authorStefan Dösinger <stefan@codeweavers.com>
Sat, 5 Apr 2008 12:52:34 +0000 (14:52 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 7 Apr 2008 09:48:46 +0000 (11:48 +0200)
dlls/d3d9/tests/visual.c

index bc9f88be92c357e5b13f4621afdff3a37c95366f..a38e2d74d2d050c3c3052417d142fe8936edbd22 100644 (file)
@@ -6116,7 +6116,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
 
-        color = getPixelColor(device, 480, 360);
+        color = getPixelColor(device, 480, 350);
         /* vs_1_1 may fail, accept the clear color
          *
          * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,