wined3d: Remove some useless code.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 11 Nov 2010 11:39:20 +0000 (12:39 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 11 Nov 2010 12:11:37 +0000 (13:11 +0100)
dlls/wined3d/surface.c

index 394ae6dad9f486c2eba5c20707964b7040061503..dbac94705427dcd5b1b75d4e09bf212a62a845a7 100644 (file)
@@ -1663,12 +1663,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
         goto lock_end;
     }
 
-    if (This->Flags & SFLAG_INSYSMEM) {
-        TRACE("Local copy is up to date, not downloading data\n");
-        surface_prepare_system_memory(This); /* Makes sure memory is allocated */
-        goto lock_end;
-    }
-
     /* surface_load_location() does not check if the rectangle specifies
      * the full surface. Most callers don't need that, so do it here. */
     if (pRect && !pRect->top && !pRect->left