width = caps.MaxTextureWidth-1;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
- ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
+ if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
+ ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
+ else
+ ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
/* mipmaps */
width = 64; height = 63;