case WINED3DSIH_LT: op = "lessThan"; break;
case WINED3DSIH_ILT: op = "lessThan"; break;
case WINED3DSIH_NE: op = "notEqual"; break;
+ case WINED3DSIH_INE: op = "notEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
case WINED3DSIH_LT: op = "<"; break;
case WINED3DSIH_ILT: op = "<"; break;
case WINED3DSIH_NE: op = "!="; break;
+ case WINED3DSIH_INE: op = "!="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
- /* WINED3DSIH_INE */ NULL,
+ /* WINED3DSIH_INE */ shader_glsl_relop,
/* WINED3DSIH_INEG */ shader_glsl_unary_op,
/* WINED3DSIH_ISHL */ shader_glsl_binop,
/* WINED3DSIH_ITOF */ shader_glsl_to_float,