return FALSE;
}
}
- if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+ if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP) || GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
* and are still playable even without bump mapping
*/
case WINED3DFMT_V8U8:
- if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+ if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP) ||
+ GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
return TRUE;
}
TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");