DWORD render_target_idx, IWineD3DSurface *render_target, BOOL set_viewport)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
+ IWineD3DSurfaceImpl *prev;
TRACE("iface %p, render_target_idx %u, render_target %p, set_viewport %#x.\n",
iface, render_target_idx, render_target, set_viewport);
return WINED3DERR_INVALIDCALL;
}
- if (render_target == (IWineD3DSurface *)device->render_targets[render_target_idx])
+ prev = device->render_targets[render_target_idx];
+ if (render_target == (IWineD3DSurface *)prev)
{
TRACE("Trying to do a NOP SetRenderTarget operation.\n");
return WINED3D_OK;
return WINED3DERR_INVALIDCALL;
}
- if (render_target)
- IWineD3DSurface_AddRef(render_target);
- if (device->render_targets[render_target_idx])
- IWineD3DSurface_Release((IWineD3DSurface *)device->render_targets[render_target_idx]);
+ if (render_target) IWineD3DSurface_AddRef(render_target);
device->render_targets[render_target_idx] = (IWineD3DSurfaceImpl *)render_target;
+ /* Release after the assignment, to prevent device_resource_released()
+ * from seeing the surface as still in use. */
+ if (prev) IWineD3DSurface_Release((IWineD3DSurface *)prev);
/* Render target 0 is special. */
if (!render_target_idx && set_viewport)