wined3d: Fix typo in checkGLcall.
authorJoris Huizer <joris_huizer@yahoo.com>
Wed, 8 Sep 2010 19:50:02 +0000 (21:50 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 9 Sep 2010 10:45:30 +0000 (12:45 +0200)
dlls/wined3d/state.c

index c04b317d541d4620fe2e30f0bb2764afec8cb987..f6249ee58545e9513f590d9be536eee49795a1f8 100644 (file)
@@ -3915,7 +3915,7 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
 
         /* Window Coord 0 is the middle of the first pixel, so translate by 1/2 pixels */
         glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f);
-        checkGLcall("glTranslatef(63.0f / 128.0f, -63.0f / 128.0f, 0.0f)");
+        checkGLcall("glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f)");
     }
     else
     {