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wined3d: Fix typo in checkGLcall.
author
Joris Huizer
<joris_huizer@yahoo.com>
Wed, 8 Sep 2010 19:50:02 +0000
(21:50 +0200)
committer
Alexandre Julliard
<julliard@winehq.org>
Thu, 9 Sep 2010 10:45:30 +0000
(12:45 +0200)
dlls/wined3d/state.c
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diff --git
a/dlls/wined3d/state.c
b/dlls/wined3d/state.c
index c04b317d541d4620fe2e30f0bb2764afec8cb987..f6249ee58545e9513f590d9be536eee49795a1f8 100644
(file)
--- a/
dlls/wined3d/state.c
+++ b/
dlls/wined3d/state.c
@@
-3915,7
+3915,7
@@
static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
/* Window Coord 0 is the middle of the first pixel, so translate by 1/2 pixels */
glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f);
- checkGLcall("glTranslatef(63.0f / 128.0f,
-
63.0f / 128.0f, 0.0f)");
+ checkGLcall("glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f)");
}
else
{