ddraw: Add some DirectDraw Blt tests.
authorRoderick Colenbrander <thunderbird2k@gmail.com>
Sat, 27 Mar 2010 17:16:44 +0000 (18:16 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 30 Mar 2010 11:55:05 +0000 (13:55 +0200)
dlls/ddraw/tests/visual.c

index 221e6d15aa85f7c1959dd2d9bcd33963605f0816..290cb76a01e381a240f954e73394c787ae89b92f 100644 (file)
@@ -558,6 +558,113 @@ static void fog_test(IDirect3DDevice7 *device)
     ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
 }
 
+static void blt_test(IDirect3DDevice7 *device)
+{
+    IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
+    DDSURFACEDESC2 ddsd;
+    HRESULT hr;
+
+    memset(&ddsd, 0, sizeof(ddsd));
+    ddsd.dwSize = sizeof(ddsd);
+    U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
+    ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
+    ddsd.dwWidth = 640;
+    ddsd.dwHeight = 480;
+    ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
+    hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
+    ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
+
+    /* Offscreen blits with the same source as destination */
+    if(SUCCEEDED(hr))
+    {
+        RECT src_rect, dst_rect;
+
+        /* Blit the whole surface to itself */
+        hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
+        ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+        /* Overlapped blit */
+        dst_rect.left = 0; dst_rect.right = 480;
+        dst_rect.top = 0; dst_rect.bottom = 480;
+        src_rect.left = 160; src_rect.right = 640;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+        ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+        /* Overlapped blit, flip-y through source rectangle (not allowed) */
+        dst_rect.left = 0; dst_rect.right = 480;
+        dst_rect.top = 0; dst_rect.bottom = 480;
+        src_rect.left = 160; src_rect.right = 640;
+        src_rect.top = 480; src_rect.bottom = 0;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+        ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+        /* Overlapped blit, with shrinking in x */
+        dst_rect.left = 0; dst_rect.right = 480;
+        dst_rect.top = 0; dst_rect.bottom = 480;
+        src_rect.left = 160; src_rect.right = 480;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+        ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+    }
+
+    hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
+    ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
+
+    /* backbuffer ==> texture blits */
+    if(SUCCEEDED(hr) && offscreen)
+    {
+        RECT src_rect, dst_rect;
+
+        /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
+        hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
+        ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
+
+        /* backbuffer ==> texture, full surface blits, no scaling */
+        dst_rect.left = 0; dst_rect.right = 640;
+        dst_rect.top = 0; dst_rect.bottom = 480;
+        src_rect.left = 0; src_rect.right = 640;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+        ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
+
+        /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
+        dst_rect.left = 0; dst_rect.right = 640;
+        dst_rect.top = 480; dst_rect.top = 0;
+        src_rect.left = 0; src_rect.right = 640;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+        ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
+
+        /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
+        dst_rect.left = 640; dst_rect.right = 0;
+        dst_rect.top = 0; dst_rect.top = 480;
+        src_rect.left = 0; src_rect.right = 640;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+        ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
+
+        /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
+        dst_rect.left = 0; dst_rect.right = 640;
+        dst_rect.top = 0; dst_rect.top = 480;
+        src_rect.left = 0; src_rect.right = 640;
+        src_rect.top = 480; src_rect.bottom = 0;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+        ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
+
+        /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
+        dst_rect.left = 0; dst_rect.right = 640;
+        dst_rect.top = 0; dst_rect.top = 480;
+        src_rect.left = 640; src_rect.right = 0;
+        src_rect.top = 0; src_rect.bottom = 480;
+        hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+        ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
+    }
+
+    if(offscreen) IDirectDrawSurface7_Release(offscreen);
+    if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
+}
+
 static void offscreen_test(IDirect3DDevice7 *device)
 {
     HRESULT hr;
@@ -2853,6 +2960,7 @@ START_TEST(visual)
     }
 
     /* Now run the tests */
+    blt_test(Direct3DDevice);
     depth_clamp_test(Direct3DDevice);
     lighting_test(Direct3DDevice);
     clear_test(Direct3DDevice);