ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
}
+static void blt_test(IDirect3DDevice7 *device)
+{
+ IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
+ DDSURFACEDESC2 ddsd;
+ HRESULT hr;
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
+ ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
+ ddsd.dwWidth = 640;
+ ddsd.dwHeight = 480;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
+ hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
+ ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
+
+ /* Offscreen blits with the same source as destination */
+ if(SUCCEEDED(hr))
+ {
+ RECT src_rect, dst_rect;
+
+ /* Blit the whole surface to itself */
+ hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ /* Overlapped blit */
+ dst_rect.left = 0; dst_rect.right = 480;
+ dst_rect.top = 0; dst_rect.bottom = 480;
+ src_rect.left = 160; src_rect.right = 640;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ /* Overlapped blit, flip-y through source rectangle (not allowed) */
+ dst_rect.left = 0; dst_rect.right = 480;
+ dst_rect.top = 0; dst_rect.bottom = 480;
+ src_rect.left = 160; src_rect.right = 640;
+ src_rect.top = 480; src_rect.bottom = 0;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+ ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ /* Overlapped blit, with shrinking in x */
+ dst_rect.left = 0; dst_rect.right = 480;
+ dst_rect.top = 0; dst_rect.bottom = 480;
+ src_rect.left = 160; src_rect.right = 480;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+ }
+
+ hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
+ ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
+
+ /* backbuffer ==> texture blits */
+ if(SUCCEEDED(hr) && offscreen)
+ {
+ RECT src_rect, dst_rect;
+
+ /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
+ hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
+ ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
+
+ /* backbuffer ==> texture, full surface blits, no scaling */
+ dst_rect.left = 0; dst_rect.right = 640;
+ dst_rect.top = 0; dst_rect.bottom = 480;
+ src_rect.left = 0; src_rect.right = 640;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+ ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
+
+ /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
+ dst_rect.left = 0; dst_rect.right = 640;
+ dst_rect.top = 480; dst_rect.top = 0;
+ src_rect.left = 0; src_rect.right = 640;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+ ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
+
+ /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
+ dst_rect.left = 640; dst_rect.right = 0;
+ dst_rect.top = 0; dst_rect.top = 480;
+ src_rect.left = 0; src_rect.right = 640;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+ ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
+
+ /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
+ dst_rect.left = 0; dst_rect.right = 640;
+ dst_rect.top = 0; dst_rect.top = 480;
+ src_rect.left = 0; src_rect.right = 640;
+ src_rect.top = 480; src_rect.bottom = 0;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+ ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
+
+ /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
+ dst_rect.left = 0; dst_rect.right = 640;
+ dst_rect.top = 0; dst_rect.top = 480;
+ src_rect.left = 640; src_rect.right = 0;
+ src_rect.top = 0; src_rect.bottom = 480;
+ hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
+ ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
+ }
+
+ if(offscreen) IDirectDrawSurface7_Release(offscreen);
+ if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
+}
+
static void offscreen_test(IDirect3DDevice7 *device)
{
HRESULT hr;
}
/* Now run the tests */
+ blt_test(Direct3DDevice);
depth_clamp_test(Direct3DDevice);
lighting_test(Direct3DDevice);
clear_test(Direct3DDevice);