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d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixe...
author
Henri Verbeet
<hverbeet@codeweavers.com>
Fri, 13 Mar 2009 09:44:16 +0000
(10:44 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Fri, 13 Mar 2009 10:28:35 +0000
(11:28 +0100)
dlls/d3d8/device.c
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diff --git
a/dlls/d3d8/device.c
b/dlls/d3d8/device.c
index 7f891ffb17a6fb6b664768128d90f6740fce269f..d5f71fccd10e8d2033aa1e4e3dad82eeb8f018a4 100644
(file)
--- a/
dlls/d3d8/device.c
+++ b/
dlls/d3d8/device.c
@@
-2210,6
+2210,7
@@
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
IWineD3DPixelShader_Release(object);
*ppShader = d3d8_shader->handle;
+ IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
} else {
*ppShader = 0;
}