3: WARN and return WINED3DERR_NOTAVAILABLE;
4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
*/
- WARN("(%p) Creating an oversized surface\n", This);
+ WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n",
+ This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
This->Flags |= SFLAG_OVERSIZE;
/* This will be initialized on the first blt */