}
}
+static void tssargtemp_test(IDirect3DDevice9 *device)
+{
+ HRESULT hr;
+ DWORD color;
+ static const struct vertex quad[] = {
+ {-1.0, -1.0, 0.1, 0x00ff0000},
+ { 1.0, -1.0, 0.1, 0x00ff0000},
+ {-1.0, 1.0, 0.1, 0x00ff0000},
+ { 1.0, 1.0, 0.1, 0x00ff0000}
+ };
+ D3DCAPS9 caps;
+
+ memset(&caps, 0, sizeof(caps));
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
+ if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
+ skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
+ return;
+ }
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
+ ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %s\n", DXGetErrorString9(hr));
+ if(SUCCEEDED(hr)) {
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
+ ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr));
+ }
+ IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ color = getPixelColor(device, 320, 240);
+ ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
+
+ /* Set stage 1 back to default */
+ hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
+}
+
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
skip("No two sided stencil support\n");
}
pointsize_test(device_ptr);
+ tssargtemp_test(device_ptr);
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
{