wined3d: Make use of ps_compile_args in arb shader.
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 14 Dec 2008 14:42:42 +0000 (15:42 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Dec 2008 16:16:56 +0000 (17:16 +0100)
dlls/wined3d/arb_program_shader.c

index 4f37c9be07cf7a8f906d615c07af963312635079..4f7f9550003c773d3d8826f49b0f35d9215979a2 100644 (file)
@@ -1919,7 +1919,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUF
 
     fragcolor = (shader_version < WINED3DPS_VERSION(2,0)) ? "R0" : "TMP_COLOR";
 
-    if(((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->renderState[WINED3DRS_SRGBWRITEENABLE]) {
+    if(args->srgb_correction) {
         arbfp_add_sRGB_correction(buffer, fragcolor, "TMP", "TMP2", "TA", "TB");
     }
     if (shader_version < WINED3DPS_VERSION(3,0))