wined3d: Remove some debug TRACE stuff.
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 27 Mar 2008 20:42:45 +0000 (21:42 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 28 Mar 2008 13:51:25 +0000 (14:51 +0100)
dlls/wined3d/utils.c

index 4b09285c3e49afb5177a4e97a5823a69e3d7a4e5..d8f09904e10f5a02036262e3bf8e6fc034c33ef0 100644 (file)
@@ -3293,7 +3293,7 @@ struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op o
      */
     LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) {
         if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) {
-            TRACE("Found shader entry %p. size %d\n", entry, sizeof(struct texture_stage_op) * MAX_TEXTURES);
+            TRACE("Found shader entry %p\n", entry);
             return entry;
         }
     }