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wined3d: Remove some debug TRACE stuff.
author
Stefan Dösinger
<stefan@codeweavers.com>
Thu, 27 Mar 2008 20:42:45 +0000
(21:42 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Fri, 28 Mar 2008 13:51:25 +0000
(14:51 +0100)
dlls/wined3d/utils.c
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diff --git
a/dlls/wined3d/utils.c
b/dlls/wined3d/utils.c
index 4b09285c3e49afb5177a4e97a5823a69e3d7a4e5..d8f09904e10f5a02036262e3bf8e6fc034c33ef0 100644
(file)
--- a/
dlls/wined3d/utils.c
+++ b/
dlls/wined3d/utils.c
@@
-3293,7
+3293,7
@@
struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op o
*/
LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) {
if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) {
- TRACE("Found shader entry %p
. size %d\n", entry, sizeof(struct texture_stage_op) * MAX_TEXTURES
);
+ TRACE("Found shader entry %p
\n", entry
);
return entry;
}
}