if(This->Flags & SFLAG_PBO) {
/* Delete the PBO */
+ ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &This->pbo));
+ LEAVE_GL();
}
if(This->Flags & SFLAG_DIBSECTION) {
if(iface == device->ddraw_primary)
device->ddraw_primary = NULL;
+ ENTER_GL();
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) {
GL_EXTCALL(glDeleteRenderbuffersEXT(1, &entry->id));
HeapFree(GetProcessHeap(), 0, entry);
}
+ LEAVE_GL();
TRACE("(%p) Released\n", This);
HeapFree(GetProcessHeap(), 0, This);