d3d9: Use a HAL device for the stateblock tests.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Dec 2008 08:14:29 +0000 (09:14 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 29 Dec 2008 11:16:47 +0000 (12:16 +0100)
dlls/d3d9/tests/stateblock.c

index b5680aaf7f0640a7105f98e7711a2f5d95d7ce1e..42e3bdf54871f0eddc3d97d13726c6b5749df54e 100644 (file)
@@ -63,7 +63,7 @@ static HRESULT init_d3d9(
     device_pparams->hDeviceWindow = window;
     device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
 
-    hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
+    hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
         D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
     ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE,
         "IDirect3D_CreateDevice returned: 0x%x\n", hres);