return;
}
- /* Still no palette? Use the device's palette */
- /* can ddraw and d3d < 8 surfaces use device's palette (d3d >= 8 feature)? */
+ /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
+ alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device
+ capability flag is present (wine does advertise this capability) */
for (i = 0; i < 256; i++) {
table[i][0] = device->palettes[device->currentPalette][i].peRed;
table[i][1] = device->palettes[device->currentPalette][i].peGreen;
table[i][2] = device->palettes[device->currentPalette][i].peBlue;
- /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
- alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device
- capability flag is present (wine does advertise this capability) */
table[i][3] = device->palettes[device->currentPalette][i].peFlags;
}
} else {