return E_NOINTERFACE;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
- REFIID riid,
- void **obj)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
+ REFIID riid, void **obj)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
return ref;
}
-static ULONG WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
+static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
return ref;
}
-static ULONG WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
+static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
- DWORD Flags,
- void **Data,
- DWORD *Size)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
+ void **Data, DWORD *Size)
{
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
- DWORD VertexOp,
- DWORD DestIndex,
- DWORD Count,
- IDirect3DVertexBuffer *SrcBuffer,
- DWORD SrcIndex,
- IDirect3DDevice3 *D3DDevice,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
+ DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
+ DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL;
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
- D3DVERTEXBUFFERDESC *Desc)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
+ D3DVERTEXBUFFERDESC *Desc)
{
TRACE("iface %p, desc %p.\n", iface, Desc);
return DD_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
- IDirect3DDevice3 *D3DDevice,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
+ IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
{
/*** IUnknown Methods ***/
- Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
- Thunk_IDirect3DVertexBufferImpl_1_AddRef,
- Thunk_IDirect3DVertexBufferImpl_1_Release,
+ IDirect3DVertexBufferImpl_1_QueryInterface,
+ IDirect3DVertexBufferImpl_1_AddRef,
+ IDirect3DVertexBufferImpl_1_Release,
/*** IDirect3DVertexBuffer Methods ***/
- Thunk_IDirect3DVertexBufferImpl_1_Lock,
- Thunk_IDirect3DVertexBufferImpl_1_Unlock,
- Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
- Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
- Thunk_IDirect3DVertexBufferImpl_1_Optimize
+ IDirect3DVertexBufferImpl_1_Lock,
+ IDirect3DVertexBufferImpl_1_Unlock,
+ IDirect3DVertexBufferImpl_1_ProcessVertices,
+ IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
+ IDirect3DVertexBufferImpl_1_Optimize
};
HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,