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wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
author
Henri Verbeet
<hverbeet@codeweavers.com>
Thu, 11 Dec 2008 10:52:37 +0000
(11:52 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Thu, 11 Dec 2008 11:14:36 +0000
(12:14 +0100)
dlls/wined3d/baseshader.c
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diff --git
a/dlls/wined3d/baseshader.c
b/dlls/wined3d/baseshader.c
index 9ab1d962cc5f0ded245c3fe59d37c925a1b5d536..23dd8f1df681890fca6e960cffc4a1157577a233 100644
(file)
--- a/
dlls/wined3d/baseshader.c
+++ b/
dlls/wined3d/baseshader.c
@@
-997,7
+997,7
@@
void shader_trace_init(
if (!pFunction)
{
WARN("Got a NULL pFunction, returning.\n");
- This->baseShader.functionLength =
1
; /* no Function defined use fixed function vertex processing */
+ This->baseShader.functionLength =
0
; /* no Function defined use fixed function vertex processing */
return;
}