HMODULE hMod;
DWORD fdwSound;
HANDLE hThread;
- HWAVEOUT hWave;
struct tagWINE_PLAYSOUND* lpNext;
} WINE_PLAYSOUND;
MMCKINFO ckMainRIFF;
MMCKINFO mmckInfo;
LPWAVEFORMATEX lpWaveFormat = NULL;
+ HWAVEOUT hWave = 0;
LPWAVEHDR waveHdr = NULL;
INT count, bufsize, left, index;
struct playsound_data s;
s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
- if (waveOutOpen(&wps->hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback,
+ if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback,
(DWORD_PTR)&s, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
goto errCleanUp;
waveHdr[0].dwLoops = waveHdr[1].dwLoops = 0L;
waveHdr[0].dwFlags = waveHdr[1].dwFlags = 0L;
waveHdr[0].dwBufferLength = waveHdr[1].dwBufferLength = bufsize;
- if (waveOutPrepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
- waveOutPrepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR))) {
+ if (waveOutPrepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
+ waveOutPrepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR))) {
goto errCleanUp;
}
{
if (WaitForSingleObject(psStopEvent, 0) == WAIT_OBJECT_0)
{
+ waveOutReset(hWave);
wps->bLoop = FALSE;
break;
}
left -= count;
waveHdr[index].dwBufferLength = count;
waveHdr[index].dwFlags &= ~WHDR_DONE;
- if (waveOutWrite(wps->hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
+ if (waveOutWrite(hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
index ^= 1;
PlaySound_WaitDone(&s);
}
} while (wps->bLoop);
PlaySound_WaitDone(&s); /* for last buffer */
- waveOutReset(wps->hWave);
+ waveOutReset(hWave);
- waveOutUnprepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR));
- waveOutUnprepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR));
errCleanUp:
TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko");
CloseHandle(s.hEvent);
HeapFree(GetProcessHeap(), 0, waveHdr);
HeapFree(GetProcessHeap(), 0, lpWaveFormat);
- if (wps->hWave) while (waveOutClose(wps->hWave) == WAVERR_STILLPLAYING) Sleep(100);
+ if (hWave) while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (hmmio) mmioClose(hmmio, 0);
PlaySound_Free(wps);
* NULL... as of today, we stop all playing instances */
SetEvent(psStopEvent);
- waveOutReset(PlaySoundList->hWave);
LeaveCriticalSection(&WINMM_cs);
WaitForSingleObject(psLastEvent, INFINITE);
EnterCriticalSection(&WINMM_cs);