{
struct d3dcompiler_shader_reflection *object;
HRESULT hr;
+ const DWORD *temp = data;
TRACE("data %p, data_size %lu, riid %s, blob %p\n", data, data_size, debugstr_guid(riid), reflector);
+ if (!data || data_size < 32)
+ {
+ WARN("Invalid argument supplied.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (temp[6] != data_size)
+ {
+ WARN("Wrong size supplied.\n");
+ return E_FAIL;
+ }
+
if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
{
WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));