@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileShader
-@ stub D3D10CreateBlob
+@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
IDXGISwapChain **swapchain, ID3D10Device **device);
+HRESULT WINAPI D3D10CreateBlob(SIZE_T data_size, ID3D10Blob **blob);
+
#ifdef __cplusplus
}
#endif