wined3d: Enable ARB_texture_query_levels extension.
authorJózef Kucia <jkucia@codeweavers.com>
Sun, 17 Jan 2016 21:48:47 +0000 (22:48 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 18 Jan 2016 15:10:50 +0000 (00:10 +0900)
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_gl.h

index ed23cd1d15d7dd703b1640e8fb77321ae0fa303a..1b9085445f2245c55146eaba2abb9e9d929f27c3 100644 (file)
@@ -150,6 +150,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
     {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
+    {"GL_ARB_texture_query_levels",         ARB_TEXTURE_QUERY_LEVELS      },
     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
     {"GL_ARB_timer_query",                  ARB_TIMER_QUERY               },
@@ -3440,6 +3441,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
 
         {ARB_DEBUG_OUTPUT,                 MAKEDWORD_VERSION(4, 3)},
         {ARB_INTERNALFORMAT_QUERY2,        MAKEDWORD_VERSION(4, 3)},
+        {ARB_TEXTURE_QUERY_LEVELS,         MAKEDWORD_VERSION(4, 3)},
     };
     struct wined3d_driver_info *driver_info = &adapter->driver_info;
     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
index 23acdcc22342f5ebd8689f1ed889b6fffb933754..b7d30ca06bab710a75d6bbddb0ff8f3ce7055606 100644 (file)
@@ -5233,6 +5233,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
         shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
     if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
         shader_addline(buffer, "#extension GL_ARB_shader_texture_lod : enable\n");
+    if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
+        shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
     /* The spec says that it doesn't have to be explicitly enabled, but the
      * nvidia drivers write a warning if we don't do so. */
     if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
@@ -5327,6 +5329,8 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
         shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n");
     if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
         shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
+    if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
+        shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
     if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
         shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n");
     if (gl_info->supported[EXT_GPU_SHADER4])
@@ -5412,6 +5416,8 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
         shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
     if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
         shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
+    if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
+        shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
     if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
         shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n");
     if (gl_info->supported[EXT_GPU_SHADER4])
index b66f6b9cce89f947cc805015db922851b54b3b41..eabea366cff192e3b45e1812a146b00797e193b8 100644 (file)
@@ -86,6 +86,7 @@ enum wined3d_gl_extension
     ARB_TEXTURE_MIRRORED_REPEAT,
     ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
     ARB_TEXTURE_NON_POWER_OF_TWO,
+    ARB_TEXTURE_QUERY_LEVELS,
     ARB_TEXTURE_RECTANGLE,
     ARB_TEXTURE_RG,
     ARB_TIMER_QUERY,