TRACE("State: %s\n", state == State_Running ? "Running" : (state == State_Paused ? "Paused" : (state == State_Stopped ? "Stopped" : "UNKNOWN")));
if ((dwCurrentFlags & 0x7) == AM_SEEKING_AbsolutePositioning)
+ {
This->position = *pCurrent;
+ }
else if ((dwCurrentFlags & 0x7) != AM_SEEKING_NoPositioning)
FIXME("Adjust method %x not handled yet!\n", dwCurrentFlags & 0x7);
args.curflags = dwCurrentFlags;
args.stopflags = dwStopFlags;
hr = all_renderers_seek(This, found_setposition, (DWORD_PTR)&args);
+
+ if (This->refClock && ((dwCurrentFlags & 0x7) != AM_SEEKING_NoPositioning))
+ {
+ /* Update start time, prevents weird jumps */
+ IReferenceClock_GetTime(This->refClock, &This->start_time);
+ }
LeaveCriticalSection(&This->cs);
return hr;