HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
{
HRESULT ret;
- FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
+ static BOOL warned;
+
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
+ warned = TRUE;
+ }
if (!vertexshader)
return E_FAIL;
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
{
HRESULT ret;
- FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
+ static BOOL warned;
+
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
+ warned = TRUE;
+ }
if (!pixelshader)
return E_FAIL;