d3d9: Don't test invalid texture stages.
authorHenri Verbeet <hverbeet@gmail.com>
Tue, 6 Jan 2009 10:43:44 +0000 (11:43 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Jan 2009 11:45:14 +0000 (12:45 +0100)
dlls/d3d9/tests/texture.c

index 86132b70d51f1268989e5d23b114d06416b6e803..4d433b13e5ec2ec4375883bbe6787b7df206ced7 100644 (file)
@@ -99,7 +99,6 @@ static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stag
         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
         test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
     }
 }