extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
- const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
} IDirect3DVertexDeclaration9Impl;
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
+HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
+ IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
/* ---------------------- */
/* IDirect3DVertexShader9 */
return hr;
}
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
+ const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
+{
+ IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DVertexDeclaration9Impl *object;
+ HRESULT hr;
+
+ TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
+
+ if (!declaration)
+ {
+ WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate vertex declaration memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ hr = vertexdeclaration_init(object, This, elements);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created vertex declaration %p.\n", object);
+ *declaration = (IDirect3DVertexDeclaration9 *)object;
+
+ return D3D_OK;
+}
+
static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
HRESULT hr;
D3DVERTEXELEMENT9* elements = NULL;
return D3D_OK;
}
-/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
- const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
+HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
+ IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IDirect3DVertexDeclaration9Impl *object = NULL;
- WINED3DVERTEXELEMENT* wined3d_elements;
+ WINED3DVERTEXELEMENT *wined3d_elements;
UINT wined3d_element_count;
UINT element_count;
HRESULT hr;
- TRACE("(%p) : Relay\n", iface);
- if (NULL == ppDecl) {
- WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
- return D3DERR_INVALIDCALL;
- }
-
- hr = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements, &wined3d_element_count);
+ hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
if (FAILED(hr))
{
- WARN("(%p) : Error parsing vertex declaration\n", This);
+ WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
return hr;
}
- /* Allocate the storage for the device */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
- if (NULL == object) {
- HeapFree(GetProcessHeap(), 0, wined3d_elements);
- FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
- return D3DERR_OUTOFVIDEOMEMORY;
- }
-
- object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
- object->ref = 0;
+ declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
+ declaration->ref = 1;
element_count = wined3d_element_count + 1;
- object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
- if (!object->elements) {
+ declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
+ if (!declaration->elements)
+ {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
- HeapFree(GetProcessHeap(), 0, object);
- ERR("Memory allocation failed\n");
+ ERR("Failed to allocate vertex declaration elements memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
- object->element_count = element_count;
+ memcpy(declaration->elements, elements, element_count * sizeof(*elements));
+ declaration->element_count = element_count;
wined3d_mutex_lock();
- hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
- (IUnknown *)object, wined3d_elements, wined3d_element_count);
+ hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wineD3DVertexDeclaration,
+ (IUnknown *)declaration, wined3d_elements, wined3d_element_count);
wined3d_mutex_unlock();
-
HeapFree(GetProcessHeap(), 0, wined3d_elements);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+ return hr;
+ }
- if (FAILED(hr)) {
+ declaration->parentDevice = (IDirect3DDevice9Ex *)device;
+ IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
- /* free up object */
- WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
- HeapFree(GetProcessHeap(), 0, object->elements);
- HeapFree(GetProcessHeap(), 0, object);
- } else {
- object->parentDevice = iface;
- *ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
- IDirect3DVertexDeclaration9_AddRef(*ppDecl);
- TRACE("(%p) : Created vertex declaration %p\n", This, object);
- }
- return hr;
+ return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {