Fix the draw*primitiveUP calls so they work directly after a draw
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Tue, 6 Jan 2004 00:36:45 +0000 (00:36 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Jan 2004 00:36:45 +0000 (00:36 +0000)
commite086402f9ae0dd8938c3659a4a2914a987faf661
tree743b7d23a394ed55a198ed52607245195c9a8e93
parentb945bfd3a44d535dac6f3bde4dda07d39eda377f
Fix the draw*primitiveUP calls so they work directly after a draw
which uses vertex shaders.
dlls/d3d8/drawprim.c