d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader...
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Dec 2008 15:31:22 +0000 (16:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 30 Dec 2008 10:36:42 +0000 (11:36 +0100)
commit8da71ca6a66d4543e0f51e83196f7429413bd3d1
tree9210e06bae1fd7fd47a2db96a3e327358314e43d
parent6f5af4047f16d0b8b850efcbcd254f97ff3ac654
d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
dlls/d3d9/pixelshader.c
dlls/d3d9/vertexshader.c