wined3d: Remove a redundant check from prepare_ds_clear().
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 3 May 2010 20:03:29 +0000 (22:03 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 4 May 2010 11:14:59 +0000 (13:14 +0200)
commit312bacec96ef63d3eb47bbaf0be650a0b31da99a
tree0e8386a74b2644a0b5b1985f65e81626631f8e91
parent49e076eabdfca5d27e3ce8448dc0532e314f0e75
wined3d: Remove a redundant check from prepare_ds_clear().

The rectangle count doesn't really matter. If the first rectangle doesn't
cover the entire draw_rect we need to load the depth/stencil surface.
dlls/wined3d/device.c